Wednesday, February 26, 2014

Personal GAME Plan in REVIEW


As a Career and Technical Education (CTE) drafting teacher, I am fortunate to work in a school district that provides the newest 21st Century Technology.  The ability to provide students a high quality education using software and tools used currently in industry is priceless.  Technology offers a powerful resource for engaging students in authentic experiences (Cennamo, Ross, & Ertmer.  2010).
Over the past seven weeks, I have developed new and creative assignments that engage students in real world scenario projects and implemented new technology in the process. These lessons where designed to be used in a drafting classroom. During the course, I developed three lesson plans:  Problem Based Learning, Social Networking and Digital Storytelling.  

Problem Based Learning (PBL):  For this lesson, I selected two former students to design a robotic hand. This is a real world scenario problem that requires students to design a fully functional robotic hand for a client. Using the Inventor CAD software, students design 100% of this project. Overall, PBL lessons and drafting work flawlessly with each other. It is very easy to create engaging, technology filled real world projects.

Social Networking (SNL): This lesson works in conjunction with the PBL project. Using VoiceThread, students can collaborate with others over various design challenges. Students can upload video, images and notes to help direct the conversation. Overall, SNL was my least favorite lesson. 
While other subjects might benefit from this option, I felt that beginning level drafters communicate better in person. Communicating while using technical terminology can be confusion and slow. I most likely will opt out of using this type of lesson in my drafting class.  

Digital Storytelling (DSL):  For this lesson, students had to design and create a drafting tutorial on how to design a 3D model of the classic Rubik’s Cube.  Using the Camtasia movie editing software, students record all of the drafting steps used to Rubik’s Cube. Student also can add audio, subtitles and images to help strengthen the overall quality of the tutorial.  The best tutorial can later be used to aid struggling students during the next semester class.  DSL is a very cool option that some could come in handy someday.

Overall, I believe in incorporating technology into the lessons to help strengthen the overall educational experience for the students. Although each lesson type had it benefits, the teacher must reflex on their classroom, resources available and schedule (time) to see if the reward these types of lessons is worth the effort.  

References

Cennamo, K., Ross, J., & Ertmer, P.  (2010). Technology Integration for Meaningful Classroom Use:  A Standards-based Approach. Belmont, CA; Wadsworth, Cengage Learning


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